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PIPER COMPUTER

Everything you need to teach STEAM effectivly using the Piper Computer Kit.

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ALL MAKE GUIDES


  1. Security Zone
  2. Ultrasonic Drum
  3. Resistor Piano
  4. Walker Race
  5. Walker Dance
  6. Walker Detect
  7. Runaway Rover
  8. Rover Sensor Steering

  1. Lighthouse
  2. Frog Frenzy
  3. Game Controller
  4. Minecraft Controller
  5. Retro Racer

  1. Security Zone
  2. Ultrasonic Drum
  3. Resistor Piano
  4. Ther-Mood-Stat
  5. Color Coded
  6. Pulse

  1. Beam Break
  2. Car Race
  3. Motion Ball

  1. Solar House
  2. Soil Sensor
  3. Air Guitar

  1. Light Show
  2. Light Show Animation

Make-A-Thon

PIPER MAKE

EDUCATOR GUIDES


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Base expedition

Mission 5 of 10

Base expedition: Mission 5 of 14

Silly Stories


Intermediate

1 hour

Grades 3 - 8

MISSION OBJECTIVE

Learn to create your own silly stories with coding.

Our scientists back on Earth need to run some simulations! In our take on the classic Mad Libs game, students will fill in the spaces of storylines they create themselves. Students will tap into their creativity to create exciting and random silly stories.

View student interface at make.playpiper.com
MISSION CHARACTERS

Scientist

Commander

Piperbot
MISSION MATERIALS

Computer with USB port and Chrome or Edge browser
Piper Make Base Station or Starter Kit

MISSION RESOURCES

Learning Goals

  1. Students will use the Raspberry Pi Pico microcontroller to fill in the blanks of storylines they create in our take on the classic game Mad Libs.
  2. Students will understand how to create a prompt to input a value that is stored as a variable.

Career Connections

Software Developer: Salary $127,260/yr
Electrical Engineer: Salary $127,260/yr
Data Scientist: Salary $103,500/yr
Construction Manager: Salary $101,480/yr

Blueprint

DOWNLOAD BLUEPRINT

Have an different version? Look for more information on the Support Page.

Troubleshooting Tips

  • Are the prompts missing from the console when you hit START?
    • Ensure that the ask block is in place, as this block requires input from the user in the console.
  • What is a variable?
    • A variable is a value that can change depending on conditions or information passed to the program.

Our customer support specialists are on hand to ensure your implementation of Piper runs seamlessly.
View Support Docs or Contact Support
Base EXPEDITION RESOURCES
  • Explanation of Pull Up and Pull Down
    What are Pull-Up and Pull-Down Resistors? Read this overview to learn more.
  • Google Teachable Machine
    A fast, easy way to create machine learning models for your sites, apps, and more – no expertise or coding required.
  • The Artificial Intelligence (AI) for K-12 initiative
    The initiative is developing national guidelines for AI education for K-12, an online, curated resource Directory to facilitate AI instruction, and a community of practitioners, researchers, resource and tool developers focused on the AI for K-12 audience.

Vocabulary Words

Circuit A conductive path for flow of current or electricity

Power The current or flow of electric charge and voltage

Microcontroller An integrated circuit that contains a microprocessor along with memory and associated circuits

Loops A sequence of instruction s that is continually repeated until a certain condition is reached

Variables A value that can change, depending on conditions or on information passed to the program

Input Device A hardware device that sends data to a computer, allowing interaction and control

Output Device A piece of hardware which converts information into a human-perceptible form

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Material Library

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Standards Alignment