Piper Make Base Station Playlist
SCOPE AND SEQUENCE
As shown below, there are 12 core lessons surrounding the Piper Make Robotics Expedition learning experience. The duration of each lesson depends on the grade and developmental level. Each lesson has been designed to accomplish the learning goals in a class period between 45-75 minutes.
The Piper Make Robotics Expedition curriculum can be condensed into just 11–14 days. For time-constrained schedules, educators may opt to skip the Classroom Obstacle Course Challenge or other optional missions.
LESSON
MISSION OBJECTIVE
EDUCATOR GUIDE
Walker Race Pt #1 – Tutorial Steps 1-4
Build a walking robot using servo motors. Learn to calibrate the motors in this initial build.
LESSON
MISSION OBJECTIVE
EDUCATOR GUIDE
Walker Race Pt #2 – Tutorial Steps 4-10
Tweak the angles to get your walking robot moving fast and smooth!
LESSON
MISSION OBJECTIVE
EDUCATOR GUIDE
Walker Dance
Use loops and timing to program your Walker to bust a move in a custom dance routine.
LESSON
MISSION OBJECTIVE
EDUCATOR GUIDE
Walker Detect
Use an ultrasonic sensor to help your Walker “see” and avoid obstacles like a real robot explorer.
LESSON
MISSION OBJECTIVE
EDUCATOR GUIDE
DJ Piperbot
Turn your Controller into your own DJ equipment! Use code to make music, sound effects, or beats based on movement or sensing.
LESSON
MISSION OBJECTIVE
EDUCATOR GUIDE
Walker Controller
Build a controller to steer your Walker using buttons—code it to follow your commands in real time!
LESSON
MISSION OBJECTIVE
EDUCATOR GUIDE
Canyon Slide
Help Piperbot and Pip navigate their way down a treacherous canyon in this console game you code, using your controller to play.
LESSON
MISSION OBJECTIVE
EDUCATOR GUIDE
Runaway Rover Pt #1 – Tutorial Steps 1-4
Build your own Rover and calibrate its continuous rotation motors.
LESSON
MISSION OBJECTIVE
EDUCATOR GUIDE
Runaway Rover Pt #2 – Tutorial Steps 4-10 (V2 rover will likely take one session)
Program your Rover to be able to move forward, backwards, and turn to navigate a course through scripted movement sequences.
LESSON
MISSION OBJECTIVE
EDUCATOR GUIDE
Rover Controller
Program your Controller buttons to drive your Rover forward, backward, and turn on command.
LESSON
MISSION OBJECTIVE
EDUCATOR GUIDE
Self-Driving Rover
Use conditionals and Ultrasonic Range Finder input to make your Rover drive itself without crashing—a fully autonomous Rover!
LESSON
MISSION OBJECTIVE
EDUCATOR GUIDE
Classroom Obstacle
Build an obstacle course using classroom items to challenge your self-driving Rover! You can also use your Walker for an added challenge.