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PIPER COMPUTER

Everything you need to teach STEAM effectivly using the Piper Computer Kit.

Educator Guides StoryMode Project Guides PiperCode Project Guides
PIPER MAKE

Teach fundamental STEM skills while providing a bridge to career connected learning.

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EDUCATOR PORTAL

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ALL GUIDES


StoryMode

  1. Mars
  2. Cheeseteroid
  3. Treasure Hunt
  4. Chain Reaction
  5. Power Plant
  6. Rainbow Bridge
  7. Funky Fungi
  8. Breadboard Bluffs
  9. Return to the Cheeseteroid

  1. Pip Hop
  2. Bot Builder

  1. Ring Race
  2. Snake Trap
  3. Dark Maze
  4. Explosive Escape
  5. Chest Quest

PiperCode

  1. Blink
  2. Stop Light
  3. Light Show
  4. Tally
  5. Siren
  6. Circuit Design
  7. Debug
  8. Frog Frenzy

  1. Color Coded
  2. Ther-Mood-Stat
  3. Security Zone

  1. Randomizer
  2. El Pangolin (Simon)
  3. Beat the Buzzer
  4. 5-Button Synthesizer

PIPER COMPUTER

PROJECT GUIDES


YOU ARE HERE

StoryMode

Level 2 of 9

StoryMode: Level 2 of 9

Cheeseteroid


Beginner

30 Mins

Grades 3 - 8

Look for the graphic above
to launch the mission
INTRODUCTION

Students can accomplish this by continuing with the wiring scheme presented earlier. The main difference is that the yellow wires will go into pins 13 and 14. Once able to jump, it’s just a matter of getting through the maze by following the red blocks.

Help Piperbot learn a new jumping function to get out of the Cheeseteroid maze!

Students can accomplish this by continuing with the wiring scheme presented earlier. The main difference is that the yellow wires will go into pins 13 and 14. Once able to jump, it’s just a matter of getting through the maze by following the red blocks.

To access this project from the Piper Computer Kit main menu, click StoryMode then click Cheeseteroid.

UNLOCK MINIGAME: Ring Race

For more information about MiniGames visit:
Best Practices – Preparation By Phase (Phase 4 Design Thinking)
MISSION CHARACTERS
LEVEL MATERIALS

Piper Computer Kit

LEVEL RESOURCES

Concepts

Building upon the learnings from Mars: electrical currents, circuits, and buttons, this mission will introduce the additional concept of directional flow of circuits. Draw upon an analogy between the Raspberry Pi and a battery to teach about how current flows from positive to negative. Observe the animation to determine which are the positive and negative poles. (Note: One pin is positive and one is negative.)

Troubleshooting Tips

  • To solve the challenge follow the red blocks, they will lead you to a crafting table. The crafting table hints at a Golden Wrench, but the actual Golden Wrench is not available until the final chapter, Return to Cheeseteroid.(Note: hold the forward and jump buttons down and put pressure forward on the buttons to get good electrical contact from all components. This helps students move and jump continuously over the rugged terrain.)

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LEVEL STEPS

Step 1 Build the Yellow Jump Button

In this project, the first thing to do is find the crafting table to get your instructions on building the yellow button which will be used for jumping.


Step 2 Find the Golden Wrench

The challenge is to follow the red blocks to find the portal. (Note: Hold down the red "forward" button and the yellow "jump" button at the same time to navigate quickly.)

Step 3 Enter the Portal

Once you believe you have found the golden wrench, the story takes a twist! The golden wrench is not there, and the adventure continues. The instructions are to find the portal to move to the next challenge.


Not official Minecraft product. Not approved by or associated with Mojang. The Raspberry Pi Edition of Minecraft by the Raspberry Pi Foundation is licensed under the Creative Commons Attribution 4.0 International License.