Close menu

Resources


PIPER COMPUTER

Everything you need to teach STEAM effectivly using the Piper Computer Kit.

Educator Guides StoryMode Project Guides PiperCode Project Guides
PIPER MAKE

Teach fundamental STEM skills while providing a bridge to career connected learning.

Educator Guides
Best Practices Standards Glossary FAQ Educator Forum

EDUCATOR PORTAL

Close menu

ALL GUIDES


StoryMode

  1. Mars
  2. Cheeseteroid
  3. Treasure Hunt
  4. Chain Reaction
  5. Power Plant
  6. Rainbow Bridge
  7. Funky Fungi
  8. Breadboard Bluffs
  9. Return to the Cheeseteroid

  1. Pip Hop
  2. Bot Builder

  1. Ring Race
  2. Snake Trap
  3. Dark Maze
  4. Explosive Escape
  5. Chest Quest

PiperCode

  1. Blink
  2. Stop Light
  3. Light Show
  4. Tally
  5. Siren
  6. Circuit Design
  7. Debug
  8. Frog Frenzy

  1. Color Coded
  2. Ther-Mood-Stat
  3. Security Zone

  1. Randomizer
  2. El Pangolin (Simon)
  3. Beat the Buzzer
  4. 5-Button Synthesizer

PIPER COMPUTER

PROJECT GUIDES


YOU ARE HERE

StoryMode

StoryMode

Snake Trap


Beginner

20 Mins

Grades 3 - 8

Look for the graphic above
to launch the mission
INTRODUCTION

Trap the snake with diamond blocks so it cannot escape!

As you might have noticed as you played through the StoryMode levels, MiniGames unlock. MiniGames are represented by moons next to the planets and may be unlocked after completing the main project.

Each MiniGame consists of building a “power-up” or electronic component using the mini breadboard in your Piper Computer Kit. Instead of solving a challenge and moving to the next level, in MiniGames you may play over and over and try to beat your last score or time.

Notes:
  • Any PowerUps built in MiniGames may be used in CreativeMode!
  • Note: Treasure Hunt must be completed before unlocking the Snake Trap mission.


LEVEL MATERIALS

Piper Computer Kit

LEVEL STEPS

Step 1 Build an Auto-Bridge Power Up

Find the crafting table and right click it with the wrench to enter PipingMode and get instructions for building an LED and fixed switch circuit. From your Storage Chest select one color LED and one fixed switch. The Power Up places diamond blocks as you try to trap the snake.

Note: Hold down the jump button so you don't get stuck inside your diamond blocks.

Step 2 Trap the Snake

A wild snake is on the loose! Once you build the Auto-Bridge Power Up, see how fast you can trap the snake. The goal is to place diamond blocks around the snake so it may not escape.

Note: Snake Trap is a timed game. As soon as you have trapped the snake, the clock stops. Hit the crafting table to play again!


Not official Minecraft product. Not approved by or associated with Mojang. The Raspberry Pi Edition of Minecraft by the Raspberry Pi Foundation is licensed under the Creative Commons Attribution 4.0 International License.