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ALL MAKE GUIDES


  1. Security Zone
  2. Ultrasonic Drum
  3. Resistor Piano
  4. Walker Race
  5. Walker Dance
  6. Walker Detect
  7. Runaway Rover
  8. Rover Sensor Steering

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  3. Game Controller
  4. Minecraft Controller
  5. Retro Racer

  1. Security Zone
  2. Ultrasonic Drum
  3. Resistor Piano
  4. Ther-Mood-Stat
  5. Color Coded
  6. Pulse

  1. Beam Break
  2. Car Race
  3. Motion Ball

  1. Solar House
  2. Soil Sensor
  3. Air Guitar

  1. Light Show
  2. Light Show Animation

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Robotics expedition

Mission 6 of 8

Robotics expedition: Mission 6 of 8

Walker Detect


Intermediate

1 hour

Grades 3 - 8

MISSION OBJECTIVE

Learn how to use feedback sensors to send commands to your robot.

And last up, it’s time for final judging. In this mission, you’ll make sure Walker doesn’t walk into the judging table by using the Ultrasonic Range Finder to detect when it’s up against an obstacle.

View student interface at make.playpiper.com
MISSION CHARACTERS

Piperbot

Pip

Adult Zomar
MISSION MATERIALS

Computer with USB port and Chrome or Edge browser
Piper Make Base Station or Starter Kit
Piper Make Walker

MISSION RESOURCES

Learning Goals

  1. Students will learn how an ultrasonic range finder works to sense distance as a feedback sensor. 
  2. Students will reinforce their understanding of conditionals, how to use them in programming, and how they can affect actions.  
  3. Students will learn the term Boolean: a binary variable with two possible values called true or false, i.e., “do this or do that.”  
  4. Students are introduced to the term state variable, which is a variable that describes the current state of a system, i.e., sensing whether a true or false has happened.  
  5. Students will learn how to build and program feedback sensors as a binary input. 

Learning Activities

The following sections will contain step by step instructions for ELA, ELD and Math extensions directly related to this mission. Adjust the directions to fit your ELA, ELD and Math standards.

ELA Extension:

Math Extension: Detective Walker Pair students up or allow them to choose a partner. Students will connect time back to previous knowledge of fractions/decimals, or use this to introduce it.

  •  Partner A will be walking; Partner B will be giving commands. They will eventually switch roles. 
  • Connect back to the Walker Dance activity and ask them to describe what a half-step would look like for their Walker.  
  • They will then begin to figure out what a whole, ¾, ½, and ¼ step will look like for their partner.  
  • Have Partner B use tape, paper, or something similar as a marker to begin marking where a natural whole step is for Partner A. 
  • They will need to start using estimations and measurements to figure out each step, which will become their own unit of measurement.  
  • Have students use their initials as the unit of measurement. For example, Jesus Huerta would be 1JH as a whole step, ½ JH for a half step, and so on.  
  • Have students create a chart with their units of measurement that includes conversions to inches for each measurement.  
  • Digitize this into Google Classroom, or write it on a giant piece of butcher paper to display on the wall for future reference! 

Career Connections

Robotics Engineer: Salary $104,600/yr
Automotive Engineer: Salary $95,300/yr
Civil Engineer: Salary $88,050/yr
Electro-Mechanical and Mechtronics Technicians: Salary $60,570/yr

Hardware Diagram




Code Diagram




Tutorial Steps

Walker Detect

Blueprint

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EXPANDED RESOURCES

Term Glossary


Robot A device that can execute a task independently of direct human control or activity.

Feedback Sensors Instruments that robots can use to make adjustments based on their readings.

Servo Motor Self-contained electric devices that precisely rotate or push machine parts.

Autonomous Vehicle A vehicle that can operate without direct human control, usually through a built-in autopilot system.

Bionics When we use biological systems (e.g., dogs, humans) to develop and design new robots.

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Standards Alignment