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PIPER COMPUTER

Everything you need to teach STEAM effectivly using the Piper Computer Kit.

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Teach fundamental STEM skills while providing a bridge to career connected learning.

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ALL MAKE GUIDES


  1. Security Zone
  2. Ultrasonic Drum
  3. Resistor Piano
  4. Walker Race
  5. Walker Dance
  6. Walker Detect
  7. Runaway Rover
  8. Rover Sensor Steering

  1. Lighthouse
  2. Frog Frenzy
  3. Game Controller
  4. Minecraft Controller
  5. Retro Racer

  1. Security Zone
  2. Ultrasonic Drum
  3. Resistor Piano
  4. Ther-Mood-Stat
  5. Color Coded
  6. Pulse

  1. Beam Break
  2. Car Race
  3. Motion Ball

  1. Solar House
  2. Soil Sensor
  3. Air Guitar

  1. Light Show
  2. Light Show Animation

Make-A-Thon

PIPER MAKE

EDUCATOR GUIDES


YOU ARE HERE

Base expedition

Mission 5 of 10

Base expedition: Mission 5 of 14

Silly Stories


Intermediate

1 hour

Grades 3 - 8

MISSION OBJECTIVE

Learn to create your own silly stories with coding.

Our scientists back on Earth need to run some simulations! In our take on the classic Mad Libs game, students will fill in the spaces of storylines they create themselves. Students will tap into their creativity to create exciting and random silly stories.

View student interface at make.playpiper.com
MISSION CHARACTERS

Scientist

Commander

Piperbot
MISSION MATERIALS

Computer with USB port and Chrome or Edge browser
Piper Make Base Station or Starter Kit

MISSION RESOURCES

Learning Goals

  1. Students will use the Raspberry Pi Pico microcontroller to fill in the blanks of storylines they create in our take on the classic game Mad Libs.
  2. Students will understand how to create a prompt to input a value that is stored as a variable.

Career Connections

Software Developer: Salary $127,260/yr
Electrical Engineer: Salary $127,260/yr
Data Scientist: Salary $103,500/yr
Construction Manager: Salary $101,480/yr

Code Diagram




Tutorial Steps

Silly Stories

Blueprint

DOWNLOAD BLUEPRINT

Have an different version? Look for more information on the Support Page.

Troubleshooting Tips

  • Are the prompts missing from the console when you hit START?
    • Ensure that the ask block is in place, as this block requires input from the user in the console.
  • What is a variable?
    • A variable is a value that can change depending on conditions or information passed to the program.

Our customer support specialists are on hand to ensure your implementation of Piper runs seamlessly.
View Support Docs or Contact Support
EXPANDED RESOURCES

Term Glossary


Circuit A conductive path for the flow of current or electricity.

Power The current or flow of electric charge and voltage.

Microcontroller An integrated circuit containing a microprocessor with memory and associated circuits.

Variables A value that can change depending on conditions or information passed to the program. A storage location with a symbolic name used to keep track of a value that can change while a program is running (similar concept to using X and Y in an algebraic equation). Variables are not only numbers; they can also hold text, including whole sentences (strings) or logical values (true or false).

Input Device A hardware device that sends data to a computer, allowing interaction and control.

Output Device A piece of hardware that converts information into a form humans can sense and understand.

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Standards Alignment