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PIPER COMPUTER

Everything you need to teach STEAM effectivly using the Piper Computer Kit.

Educator Guides StoryMode Project Guides PiperCode Project Guides
PIPER MAKE

Teach fundamental STEM skills while providing a bridge to career connected learning.

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EDUCATOR PORTAL

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ALL MAKE GUIDES


  1. Security Zone
  2. Ultrasonic Drum
  3. Resistor Piano
  4. Walker Race
  5. Walker Dance
  6. Walker Detect
  7. Runaway Rover
  8. Rover Sensor Steering

  1. Lighthouse
  2. Frog Frenzy
  3. Game Controller
  4. Minecraft Controller

  1. Security Zone
  2. Ultrasonic Drum
  3. Resistor Piano
  4. Ther-Mood-Stat
  5. Color Coded
  6. Pulse

  1. Beam Break
  2. Car Race
  3. Motion Ball

  1. Solar House
  2. Soil Sensor
  3. Air Guitar

  1. Light Show
  2. Light Show Animation

PIPER MAKE

EDUCATOR GUIDES


YOU ARE HERE

Base expedition

Mission 1 of 10

Base expedition: Mission 1 of 14

Getting Started


Beginner

1 hour

Grades 3 - 8

MISSION OBJECTIVE

Learn to complete a circuit by touching two wires together.

The team is ready for Piperbot’s Mission to Mars, but it seems Piperbot can’t move! Can you build your first circuit and code it to help Piperbot move? This activity serves as the introduction to the Raspberry Pi Pico (referred to as the ‘Pico’), the Piper Make microcontroller, and how it connects to Mission Control.

View student interface at make.playpiper.com
MISSION CHARACTERS

Piperbot

Commander

Scientist
MISSION MATERIALS

Computer with USB port and Chrome or Edge browser
Piper Make Base Station or Starter Kit

MISSION RESOURCES

Learning Goals

  1. Students will complete their first circuit by touching two wires together. Then, they will connect those 2 wires to the button, which will have the same effect as touching the wires together when they press the button.
  2. Students will code their first loop to report the running status of the circuit in the console.
  3. Students will make connections between the lesson and the buttons they use daily, including the keyboard buttons on their computer, the buttons on a vending machine, etc.
  4. Career Connections

    Software Developer: Salary $127,260/yr
    Electrical Engineer: Salary $127,260/yr
    Data Scientist: Salary $103,500/yr
    Construction Manager: Salary $101,480/yr

    Hardware Diagram

    Blueprint

    DOWNLOAD BLUEPRINT

    Have an different version? Look for more information on the Support Page.

    Troubleshooting Tips

    • Are your console numbers failing to change when you touch your wires together?
      • Ensure that the wires are pushed in all the way. They should touch the metal rail along the bottom.
      • Ensure that you’ve plugged the wires into the right GPIO. Look at the Digital View to see which pin you’re affecting.
    • What does “LOW when pulled UP” mean?
      • This generally refers to pull-up or pull-down resistor circuits. In this case, this allows the signal to be rounded UP to the binary TRUE when the wires are touched and the circuit is complete.

    Our customer support specialists are on hand to ensure your implementation of Piper runs seamlessly.
    View Support Docs or Contact Support
    Base EXPEDITION RESOURCES
    • Explanation of Pull Up and Pull Down
      What are Pull-Up and Pull-Down Resistors? Read this overview to learn more.
    • Google Teachable Machine
      A fast, easy way to create machine learning models for your sites, apps, and more – no expertise or coding required.
    • The Artificial Intelligence (AI) for K-12 initiative
      The initiative is developing national guidelines for AI education for K-12, an online, curated resource Directory to facilitate AI instruction, and a community of practitioners, researchers, resource and tool developers focused on the AI for K-12 audience.

    Vocabulary Words

    Circuit A conductive path for flow of current or electricity

    Power The current or flow of electric charge and voltage

    Microcontroller An integrated circuit that contains a microprocessor along with memory and associated circuits

    Loops A sequence of instruction s that is continually repeated until a certain condition is reached

    Variables A value that can change, depending on conditions or on information passed to the program

    Input Device A hardware device that sends data to a computer, allowing interaction and control

    Output Device A piece of hardware which converts information into a human-perceptible form

    View Full Glossary

    Material Library

    Coming Soon!

    Standards Alignment